//==============================================================================
// Camelry_Anim.txt
//==============================================================================

import desertraider_Shield_anim.txt

//==============================================================================
define EgyptianSword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments A Spear Iron
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments A Spear Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments A Spear Iron
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments A Spear Iron
         }
      }
   }
}

//==============================================================================
define riderwalk
{
   set hotspot
   {
      version
      {
         Visual camelriderwalk
      }
   }
}
//==============================================================================
define rideridle
{
   set hotspot
   {
      version
      {
         Visual camelrideridle
      }
   }
}
//==============================================================================
define archeridle
{
   set hotspot
   {
      version
      {
            Visual warcamelarcheridle
      }
   }
}
//==============================================================================
define archerattack
{
   set hotspot
   {
      version
      {
            Visual warcamelarcherattack
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual warcamel_idlea
				Connect Attachpoint rideridle hotspot
				Connect Attachpoint archeridle hotspot
				ReplaceTexture trade e caravan basket/Cavalry E War Elephant Basket Bronze
				
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual warcamel_walka
				length 1.2
				Connect Attachpoint riderwalk hotspot
				Connect Attachpoint archeridle hotspot
				ReplaceTexture trade e caravan basket/Cavalry E War Elephant Basket Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
				ReplaceTexture trade e caravan basket/Cavalry E War Elephant Basket Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual warcamel_idlea
				Connect Attachpoint rideridle hotspot
				Connect Attachpoint archeridle hotspot
				ReplaceTexture trade e caravan basket/Cavalry E War Elephant Basket Bronze
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual warcamel_idlea
				length 1.2
				Connect Attachpoint rideridle hotspot
				Connect Attachpoint archerattack hotspot
				ReplaceTexture trade e caravan basket/Cavalry E War Elephant Basket Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag GenericSound 0.30 true   
               tag SpecificSoundSet 0.35 false Arrow checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual warcamel_idlea
				Connect Attachpoint rideridle hotspot
				Connect Attachpoint archeridle hotspot
				ReplaceTexture trade e caravan basket/Cavalry E War Elephant Basket Bronze
				
         }
      }
   }
}
